/*
 * This file is part of the Try! Engine project.
 *
 * Copyright 2010-2011 Emanuele Bertoldi. All rights reserved.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *
 * You should have received a copy of the modified BSD License along with this
 * program. If not, see <http://www.opensource.org/licenses/bsd-license.php>
 */

#include "graphicsmanager.h"
#include "particlesnode.h"
#include <Horde3D.h>
#include <Horde3DUtils.h>

using namespace Try;

ParticlesNode::ParticlesNode(
        const String& name,
        const ResourceHandle& material,
        const ResourceHandle& effect,
        int max_particles,
        int respawn_count,
        const Transform& t,
        SceneNode* parent
        )
    : SceneNode(h3dAddEmitterNode(SceneNode::rootNodeHandle(), name.c_str(), material, effect, max_particles, respawn_count))
{
    this->setParent(parent);
    this->setTransform(t);

    graphics->addListener(this);
}

ParticlesNode::ParticlesNode(
        const String& filename,
        const Transform& t,
        SceneNode* parent
        )
    : SceneNode(0)
{
    ResourceHandle res = h3dAddResource(H3DResTypes::SceneGraph, filename.c_str(), 0);

    h3dutLoadResourcesFromDisk("data/");

    this->setNodeHandle(h3dAddNodes(SceneNode::rootNodeHandle(), res));
    this->setParent(parent);
    this->setTransform(t);

    graphics->addListener(this);
}

ParticlesNode::~ParticlesNode()
{
    graphics->removeListener(this);
}

void ParticlesNode::onRenderStarted(double dt)
{
    h3dUpdateEmitter(m_node, dt);
}
